AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Germany: Q1 2022 Performance
Explore the performance of the top 5 anime games on Android in Germany during Q1 2022, including trends in weekly downloads, revenue, and active users.
In this article, we delve into the performance of the top 5 anime games on the Android platform in Germany for the first quarter of 2022. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for each game.
DRAGON BALL Z DOKKAN BATTLE saw a fluctuating revenue pattern throughout Q1 2022. It started strong with approximately $123K in the final week of December, peaking at $168K in the first week of January, and then experiencing various ups and downs before closing the quarter at around $96K. Weekly downloads showed a gradual decline from 2.5K at the end of December to just under 1K by the end of March. Weekly active users exhibited a slight decline, starting at 30.3K and ending at 29.1K.
DRAGON BALL LEGENDS experienced a significant variation in weekly revenue. It began with $181K in late December, dropped to $54K by mid-January, and then stabilized with a peak of $85K towards the end of February, closing the quarter at around $62K. Weekly downloads followed a similar trend, starting at 6.3K and dropping to 2.3K by the end of March. Active users started at 57.6K, saw a dip to 35.3K mid-quarter, and slightly recovered to 38.6K by the end of March.
ONE PIECE TREASURE CRUISE-RPG showed a steady revenue decline from $120K in late December to just under $24K by the end of March. Downloads started at 1.4K, decreased to 653 in late February, and then slightly increased to 805 by the end of March. Active users saw a decline from 11.8K at the end of December to 9.7K by the end of March, with some fluctuations in between.
The Seven Deadly Sins began the quarter with $47K in revenue, peaked at $98K in mid-January, and then saw a decline, ending the quarter at around $27K. Downloads started at 1K, peaked at 2.3K in the first week of January, and then stabilized at around 857 by the end of March. Active users fluctuated throughout the quarter, starting at 20.7K, peaking at 27.3K in mid-January, and ending at 19.5K.
Yu-Gi-Oh! Duel Links showed a varied revenue trend, starting at $35K in late December, peaking at $75K in mid-January, and ending Q1 at around $35K. Downloads started at 3.6K, peaked at 7.4K in late January, and then declined to 2.5K by the end of March. Active users started at 61.2K, peaked at 77.5K in mid-January, and ended the quarter at 46.6K.
For more detailed insights and data, visit Sensor Tower.